![team fortress 2 maps team fortress 2 maps](https://cdn.vox-cdn.com/thumbor/Ofsw8U76sMVc0VnEe0RbhJSBAoU=/0x13:546x377/1200x800/filters:focal(0x13:546x377)/cdn.vox-cdn.com/uploads/chorus_image/image/42687360/sfallbosses.0.0.jpg)
Another quick suggestion would be to have the light enviroment match the suggested settings from the valve dev wiki (Found here: ). I have a graduation ceremony in a bit, but afterwards I can try to throw together an updated version with some feedback I've heard taken into consideration. I really do understand that 512*512 is quite a large box area, but with anything smaller it just adds tedium and really not much more use, especially with how each prefab is not very customizeable.
![team fortress 2 maps team fortress 2 maps](http://c1.vgtstatic.com/thumb/1/8/181237-v1-xl/michael-andrettis-house-1.jpg)
What exactly do you mean by BenroadsI also think that having a "block" for each of your tilesets would be nice for making basic buildings and defining areas It was weird because the second layer was blocking the light The environmental lighting is set to match whatever skybox was chosen. This might be why the lighting seems pretty strange in your test video. It seems you've somewhat done this with the brightness but the ambient values still seem to be at their base values. This might be why the lighting seems pretty strange in your test video.īenroads Another quick suggestion would be to have the light enviroment match the suggested settings from the valve dev wiki (Found here: ). I also think that having a "block" for each of your tilesets would be nice for making basic buildings and defining areas since while the walls do somewhat work they're not super great even for basic optimization since you have the entire play area surrounded by skybox so it will be making lightmaps for stuff outside the map and will drastically increase compile time. For reference here's a 512x512 brush near badlands choke. Even 256 would probably be a bit large even for just trying to lay out general designs. The idea itself is quite cool but I think the 512x512 "grid" size is far too large. SECRET X TUNDRA - !AGENDA !LASTHIT !PAGODAO !FALLENSTORE X3 vs SURIM PRASAD | BO3 | Winline Dota 2 Champions League Season 12 | by Mortalles & Grom SECRET vs TUNDRA - DPCWEU Div I DreamLeague S18 Secret VS Tundra | BO3 1:1 | DPC WEU 2021/2022 Tour 3: Division IĬast tundra vs Secret ( 1 - 1 ) | DonoTON Part II donkRun دونوتان !donoton Tundra vs Secret (1-1) BO3 | DPC WEU 2021/2022 Tour 3: Division I by & Nix Team Secret - DPC WEU Tour 3 - DreamLeague Season 18 OFFSET Esports vs NPLAY GTZ Bulls - BO3 | ESEA ADVANCED PLAYOFFS | !parcerias !jogos !esea maiafds, nunesgod_, pai_mantorras, TheExoticPT, insinous, yewm, TCORREIA03 LIVE: EC Kyiv vs SKADE | BO3 | ESEA Advanced: S41 | !bet !tg No hejka kochani // !keydrop !ig !prime !kod PREM w/STANISLAW9, skywhywalker | !tg, !inst, !yt +18 MR ATA em busca do recorde perdido 3/0 !pix PLAYING THE NAVI FPL LEAGUE - join my !clan -> !giveaway -> !hellcase !shadowpay !gamersuppsĮSL CHALLENGER PLAYOFFS !MATCH TOMORROW, !NEWVID OUT NOW, JOIN !FANTASY | !newvid henriquehen1 #1 ELO FACEIT - JOIN MY !CLAN TO PLAY !faceit | !GIVEAWAY !shadowpay !outplayed !hellcase !NEWVID !scope !xplay fnatic vs Into The Breach - Mainstage GROUP B - REPUBLEAGUE Season 3 - ENG castĪQUI NO HAY FALL GUYS - HE VUELTO V2 !emotes Rerun: CS Lobby da Alegria - Siga nas redes sociaisġ2 SAAT YAYIN!! | OYUN GÜNÜSÜ | insta:jrokez !trendyol